OCEAN's repositories
Vulkan-Rasterizer-Apple-Silicon
A Vulkan renderer running on macOS M1 chip
3-Path-Tracers
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
Another-NeRF-PyTorch
A concise PyTorch re-implementation of NeRF paper
Compute-Shader-Denoiser
GPU vendor agnostic ray/path tracing denoiser in compute shaders
brdf
BRDF Explorer
cardboard
Open source Cardboard SDK and samples
darts-2022
Base code for assignments in Dartmouth's Fall 2022 offering of CS 87/287
EE267
Homework and Project for Stanford's Virtual Reality Course
IADB
Official implementation of IADB (Iterative α-(de)Blending: a Minimalist Deterministic Diffusion Model), published at Siggraph 2023.
infinigen
Infinite Photorealistic Worlds using Procedural Generation
lajolla_public
UCSD CSE 272 renderer
learn-go-the-right-way
Learn Go the right way
MigrationViz
CS6730 Viz Project
openbilibili-2
被开源的哔哩哔哩源码,仅用学习。
openwarp
Free and open source spatial reprojection for XR.
Scotty3D
Base code for 15-462/662: Computer Graphics at Carnegie Mellon University
UnityCsReference
Unity C# reference source code.
URP_ASE_Tutorial
Amplify Shader Editor Tutorial with Universal Render Pipeline
VRLib
Oculus mobile SDK VRLib, with my changes
vulkan-seed
🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.
VulkanLaunchpad
Framework for Vulkan beginners, used in university education.