Victor Coda's repositories
basic-graphics-samples
Basic graphics samples using Magma library and Vulkan graphics API
aggregated-graphics-samples
A collection of exemplary graphics samples based on Magma and Vulkan API
VulkanLearn
Deferred, shadow map, SSAO, bloom, motion blur, temporal AA, stochastic screen space reflection, depth of field and skinned skeleton animation
astc-codec
A software ASTC decoder implementation which supports the ASTC LDR profile
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
KlineChart
An Easy-to-Use and Perfect K-Line Library,安卓易用完善K线,Kchart,CandleLine,Kline(比特币,虚拟币,股票,外汇),指标线(MACD,WR,KDJ,RSI),ChartView
LightAndShadowsInVulkan
A tech demo of techniques for lighting and shadowmapping in Vulkan. One of my BSc final year projects.
OldVulkanSDK
An archive of old Vulkan SDK headers
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
raytracing.github.io
Main Repo / Main Web Site
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
rozhkov.me
My blog
threadpool
http://en.wikipedia.org/wiki/Thread_pool_pattern
tinyraytracer
A brief computer graphics / rendering course
Unigine-C
Native transpiled C API of the Unigine
VulkanDemos
Vulkan Samples Tutorials