Victor Coda (vcoda)

vcoda

Geek Repo

Company:Dragon's Lake Entertainment

Location:Kyiv

Home Page:https://www.linkedin.com/in/victor-coda-56972854/

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Victor Coda's repositories

magma

Abstraction layer over Khronos Vulkan API

Language:C++License:GPL-3.0Stargazers:172Issues:5Issues:5

basic-graphics-samples

Basic graphics samples using Magma library and Vulkan graphics API

Language:C++License:GPL-3.0Stargazers:34Issues:5Issues:0

aggregated-graphics-samples

A collection of exemplary graphics samples based on Magma and Vulkan API

Language:C++License:GPL-3.0Stargazers:6Issues:1Issues:0

rapid

Rapid Vector Library

Language:C++License:GPL-3.0Stargazers:3Issues:1Issues:0

gpucaps

Vulkan GPU capabilities viewer

Language:C++License:GPL-3.0Stargazers:1Issues:2Issues:0

smaa_fxaa

Comparison of SMAA and FXAA anti-aliasing techniques

License:GPL-3.0Stargazers:1Issues:2Issues:0

VulkanLearn

Deferred, shadow map, SSAO, bloom, motion blur, temporal AA, stochastic screen space reflection, depth of field and skinned skeleton animation

Language:C++Stargazers:1Issues:1Issues:0

quadric

A collection of quadric meshes

Language:CLicense:GPL-3.0Stargazers:0Issues:1Issues:0

astc-codec

A software ASTC decoder implementation which supports the ASTC LDR profile

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Atrc

Offline rendering lab based on ray tracing

Language:C++License:MITStargazers:0Issues:1Issues:0

cpuinfo

x86/ARM processor information

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godot

Godot Engine – Multi-platform 2D and 3D game engine

Language:C++License:MITStargazers:0Issues:1Issues:0

GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

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gpuvis

GPU Trace Visualizer

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Granite

My personal Vulkan renderer

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KlineChart

An Easy-to-Use and Perfect K-Line Library,安卓易用完善K线,Kchart,CandleLine,Kline(比特币,虚拟币,股票,外汇),指标线(MACD,WR,KDJ,RSI),ChartView

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LightAndShadowsInVulkan

A tech demo of techniques for lighting and shadowmapping in Vulkan. One of my BSc final year projects.

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OldVulkanSDK

An archive of old Vulkan SDK headers

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OpenFBX

Lightweight open source FBX importer

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PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

License:MITStargazers:0Issues:1Issues:0

raytracing.github.io

Main Repo / Main Web Site

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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rozhkov.me

My blog

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sobel

Simple implementation of Sobel filter

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SORT

Simple Open-source Ray Tracer

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threadpool

http://en.wikipedia.org/wiki/Thread_pool_pattern

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tinyraytracer

A brief computer graphics / rendering course

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Unigine-C

Native transpiled C API of the Unigine

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VulkanDemos

Vulkan Samples Tutorials

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