There are 1 repository under mesh-shader topic.
Advanced Vulkan rendering engine prototype
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
A Physically Based Vulkan Renderer.
Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shaders. All API calls are unified with the fallback layer, and the native and fallback paths can be switched by EnableNativeMeshShader().
Simple mesh-shader sample that auto-renders VB with IB to meshlets.
A mesh-shader based glTF Vulkan renderer using fastgltf
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
A rendering engine developed with c++ and directx12
Minimal single file application to draw a triangle in OpenGL using a Meshshader. Its only purpose is to show, how to get something on the screen with a Meshshader.
The old render graph based Vulkan rendering engine, BSc thesis work.
A novel method for procedural three-dimensional (3D) fruit generation that leverages the power of mesh shaders.