There are 1 repository under mesh-shader topic.
Advanced Vulkan rendering engine prototype
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
OpenGL "Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
A Physically Based Vulkan Renderer.
Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shaders. All API calls are unified with the fallback layer, and the native and fallback paths can be switched by EnableNativeMeshShader().
Simple mesh-shader sample that auto-renders VB with IB to meshlets.
A render graph based Vulkan rendering engine.