There are 0 repository under physically-based-shading topic.
Visualization and Annotation Tool for ROS
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info
A С++ game engine with OpenGL
explore physically based rendering
A basic GLSL shading framework for the Panda3D game engine, supporting physically-based rendering (PBR).
A puzzle game made in four weeks in a custom engine
Presentation material for all things 3D computer graphics related. Focus on Khronos APIs.