Iwein Bau's repositories
Ray-Tracing
Basic ray tracing in C++
PBR-shader
Physically based shader created with OpenGL and java.
Simplified-Plane-Physics-Unity
Simplified Plane Physics in Unity3D/C#
3D-Model-Parser
OBJ file parser, A work in progress.
basic-image-processing
From basic image processing towards object detection. This is part of the course Computer Vision (H02A5a)
BouvetDevelopmentKit
BDK is a development kit for HoloLens on Unity. It is easy to use and to customize for your needs.
neural-physics
This repository is a implementation of the paper: Subspace Nearal Physics: Fast Data-Driven Interactive Simulation
UnityGPUDynamicHashGrid
Implementation of a dynamic hash grid on the GPU
MixedRealityToolkit-Unity
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
onnx
Open standard for machine learning interoperability
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
thread-pool
Thread pool implementation using c++11 threads