Iwein Bau's repositories

Ray-Tracing

Basic ray tracing in C++

PBR-shader

Physically based shader created with OpenGL and java.

Simplified-Plane-Physics-Unity

Simplified Plane Physics in Unity3D/C#

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Quadtree

Quad Tree implementation in java

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3D-Model-Parser

OBJ file parser, A work in progress.

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anet

A platform for distributing jobs over the student computers at the KU Leuven department of computer science. The platform was not made to be easy to install or use by others.

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basic-image-processing

From basic image processing towards object detection. This is part of the course Computer Vision (H02A5a)

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BouvetDevelopmentKit

BDK is a development kit for HoloLens on Unity. It is easy to use and to customize for your needs.

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Catch2

A modern, C++-native, header-only, test framework for unit-tests, TDD and BDD - using C++11, C++14, C++17 and later (or C++03 on the Catch1.x branch)

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neural-physics

This repository is a implementation of the paper: Subspace Nearal Physics: Fast Data-Driven Interactive Simulation

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RED

Pathtracer in Java

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UnityGPUDynamicHashGrid

Implementation of a dynamic hash grid on the GPU

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MixedRealityToolkit-Unity

Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.

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onnx

Open standard for machine learning interoperability

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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thread-pool

Thread pool implementation using c++11 threads

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