There are 3 repositories under font-rendering topic.
The open source code of this project is used for userscripts (油猴脚本) for desktop browsers, including Font Rendering (Customized) (字体渲染(自用脚本)- Font Rendering.user.js), and Search Engine Assistant (优雅的搜索引擎助手 - Google & Baidu Switcher.user.js), etc.
An ES6 utility for canvas with built-in functions and chained methods.
Contrast is a WebGPU based 2D render engine written in Rust
Helper package for rendering Chinese fonts, including cross-platform Chinese font family fallback & dynamic font loader.
An improved font library for Monogame. Draw scalable text fast and easy!
Simple-to-use single header modular font rendering library written in C.
Grayscale text rendering (antialiasing) for Firefox on Windows. Also Chrome and Chromium based Electon apps.
Code for rendering custom fonts and icons for Minecraft 1.16.
自用 MacType 配置方案(ini 文件)。需要安装配置文件中指定的字体才能起作用。 / MacType configuration schemes (INI files) by Sam Toki. Require specified fonts installed.
A TrueType font rendering subsystem for jMonkeyEngine.
toy font rendering for low pixelcount, high contrast displays
Proof Of Concept for the new Text tool for Krita, :3
[Bascially feature complete] Subpixel-rendering library
An utility to patch a Visual Studio Code installation on Windows, slightly enhancing the font rendering, and fixing the autocomplete icon color.
C interface to Fontdue font renderer (mirror)
An awesome terminal emulator for OS developers.
Repo for personal preferences in Linux 🐧. This is a continuous work in progress.
A straightforward library for rendering TrueType and OpenType fonts in MonoGame.
Playground where i tried out some ideas
BMFont support for the Mini Micro