Refsa's repositories
ReDeferredLightsFeature_URP
Deferred lights feature for the URP pipeline in the Unity Game Engine
Unity_AutoBind
Prototype utility for unity to auto bind components
PlayerLoopInjector
Unity utility to inject systems into PlayerLoop
ColorPicker
Unity - Very simple base UI for an in game color picker
SpriteCollider
Tool to create collider data for Sprite Animations
LightFactory
Factory Management game in Unity for GMTK Jam 2021
ReGradient
Very simple gradient editor for Unity with support for export
aoc2021_v
AOC2021 solved in V
aoc_2020_fsharp
Advent of Code 2020 solutions with FSharp and FParsec
aoc_2020_rust
My rust solutions for Advent of Code 2020
aoc_2021
solutions for 2021 Advent of Code in Rust
bevy
A refreshingly simple data-driven game engine built in Rust
bevy_egui
🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
Community-Game
Boppy Games open source, community built game
crevice
Rust crate to generate GLSL structs with explicitly-initialized padding bytes
egui_wgpu_backend
Backend code to use egui with wgpu.
ImGui.NET
An ImGui wrapper for .NET.
ImGui.NET-nativebuild
Windows/macOS/Linux/iOS/Android build automation for cimgui. Used to package up ImGui.NET.
MacroBoard
Macro board for PC using an ESP32 and Rust
NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
veldrid
A low-level, portable graphics library for .NET.
websocket-sharp
A C# implementation of the WebSocket protocol client and server