There are 2 repositories under foliage topic.
A Godot plugin for painting plants and props on arbitrary 3D surfaces implemented in GDScript
A procedural and customizable tree generator for the TIC80 fantasy computer
🍃 Style your components with performance
Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.
Unity surface shader for leaves/pine needles (on alpha cutout textures)
A deep learning-based method to infer leaf angle variation from photographs.
Some scripts to add wind to any tree and grass in Unity (built-in)
Artist-friendly procedural foliage generation tool for the Unity Editor. Experimental, not for production use.
A lightweight mod that seeks to "lushify" Arma 3 by offering various options for improving and altering foliage.
What if bar charts had a more realistic sense of ideal growth target, like say... get a plant to fruit?