There are 5 repositories under voxel-cone-tracing topic.
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
A mixed reality testing environment for real-time global illumination algorithms
OpenGL "Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
Graphics engine written in C++ using DirectX11
Converting vertex meshes to voxel data and visualizing using VCT
OpenGl Global Illumination real-time rendering study project
Real Time Global Illumination With Voxel Cone Tracing
Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
A Physically Based Vulkan Renderer.
BlackPearl Rendering Engine
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.