There are 5 repositories under voxel-cone-tracing topic.
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
A mixed reality testing environment for real-time global illumination algorithms
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
Graphics engine written in C++ using DirectX11
Converting vertex meshes to voxel data and visualizing using VCT
OpenGl Global Illumination real-time rendering study project
Real Time Global Illumination With Voxel Cone Tracing
Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
A Physically Based Vulkan Renderer.
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
BlackPearl Rendering Engine
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.