There are 1 repository under tessellation topic.
Fast, header-only polygon triangulation
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
Headers Only C++11 Geometry Tessellation library for Vector Graphics, that can run on any computer with or without FPU. No standard library required.
This project use full FFT methods to make Ocean waves rendering with Tessellation shader
A bevy 3D text mesh generator for displaying text
Delaunay triangulations and Voronoi tessellations in two dimensions.
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Objet Bruité Non Identifié - Unity displacement shader
Modern OpenGL terrain rendering for learning purposes.
a library to assist in the design of geometric designs
DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.
A short python script to tessellate any image into a bunch of colored triangles using weighted blue noise sampling.
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tessellations. The fluid is simulated by SPH using my prefix-sum bin sorting.
Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Developed for my bachelor thesis.
Fast and accurate tessellation of planar graphs with convex polygons
Natural neighbour interpolation methods for scattered data interpolation and derivative generation of planar point sets.
Sketch plugin for generating triangle fields
Library for representing, manipulating, and drawing isohedral tilings
🎲📐 converts voxels into a set of triangles
A hobby project I started while studying Advanced Computer Graphics
This is a collection of little experiments with things you can do with/on spheres in 3D.
This project aims at creating colorful art by using iterative tessellation. Each scene is completely random and supports infinite zooming.
dexvt-test is a c++/glsl/glm-based 3d engine
csg3mf application
Tessellation + WebGL2
An algorithm, a C/C++ software library, and a collection of apps, to solve and visualize the general right tromino tiling puzzle.