There are 28 repositories under water topic.
A class-leading water system implemented in Unity
A stylized water shader (and material presets) for Unity.
A Collection of Shader For URP(LWRP) Render Pipeline
Visualise velocity data on a leaflet layer
Smart Irrigation custom component for Home Assistant
#NVJOB Simple Water Shaders. Free Unity Asset.
♒Irrigation controller for Home Assistant
Procedural water shader for general use.
A simple way to add buoyancy / water physics in Unity, built on the existing physics engine
A dx12 river renderer using wave particles with interactive vortices.
LAMMPS inputs and data files
A stylised water shader for Unity's Universal Render Pipeline.
A system for buoyancy and boat physics in Unreal Engine 4.
Liquid Prep offers an end-to-end solution for farmers looking to optimize their water usage, especially during times of drought.
Procedural terrain generator with tessellation | C++ OpenGL 4.1
:droplet: Simple water drinking reminder application based on MVP architecture.
WaveView for android. A wave-like progressbar on Android which has four shapes, circle, square, heart and star.
A Julia/JuMP Package for Water Distribution Network Optimization
This project use full FFT methods to make Ocean waves rendering with Tessellation shader
QGIS plugin for Giswater
Home Automation programs for my self-sufficient house
RSparkling: Use H2O Sparkling Water from R (Spark + R + Machine Learning)
A suite of convenience functions for working with hydrology data in an interactive Python session.
Open and Affordable Quantitative Imaging Platform
An implementation of underwater effects that show under the water line.