There are 29 repositories under glsl-shaders topic.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
WebGL lessons that start with the basics
This library uses OpenGL Shaders to apply effects on ExoPlayer video at Runtime
Create beautiful moving gradients on Framer, Figma and React
This library apply video filter on generate an Mp4 and on ExoPlayer video and Video Recording with Camera2.
OpenGL/Vulkan Java 3D Engine
A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
Shadertoy-like live preview for GLSL shaders in Visual Studio Code
Show the weather effects onto view written in Swift4.2
Vulkan compute for people
:spider_web: Import, inline (and compress) GLSL shader files :electric_plug:
Video Recording with Camera2 and apply video filter.
Personal mpv config files aiming to get the best quality and viewing experience
👾 The code for my Three.js game dev experiments on YouTube.
Web extension for shadertoy.com
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
A collection of GLSL noise functions for use with WebGL with an easy to use API.
Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.
React Fiber Reconciler Renderer for Regl WebGL
In my leisure time, I have written some common cases of Cesium (such as model control, analysis, material, shader effect, etc.), and utilized ES6 for packaging with the aim of providing convenience for my friends' studies and work. If this is beneficial to you, please show your support by giving a star.
Unity shader to emulate wind on low poly assets.
30 days of shaders in GLSL using GLSLCanvas
A fake glow material for react three fiber.
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
🎥 High-quality configuration for mpv media player