Tobias's repositories
RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
GLSL-Color-Spaces
Utility functions to convert between various color spaces in GLSL
FastDynamicCast
Fast dynamic cast in C++ for MSVC, outperforming the regular dynamic cast by up to 25 times
RenderPipeline-Samples
Samples for the Render Pipeline
Panda3D-Bam-Exporter
Blender plugin to export to the .BAM format, used by Panda3D
P3DModuleBuilder
Toolkit to make C++ modules and extensions for the Panda3D engine
cordova-plugin-android-notch
Plugin to query android notch insets
fastify-postgres
Fastify plugin to easily use postgres databases (OUTDATED - Do not use)
gdx-texture-packer-gui
A simple way to pack and manage texture atlases for LibGDX game framework.