There are 5 repositories under opengl3 topic.
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
An open-source C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
Tiny OpenGL Wrapper / 3D Engine in C++
JNI based binding for Dear ImGui
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。
A Program for modelling a rotating galaxy based on the density wave theory.
Cross-platform modern general purpose math library written in C++23 that suitable for cheat/game development.
ImGui Binding for FreePascal / Delphi with the latest version & docking
A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.
ENGINE..... vrooooommm
The OpenGL_Text_Rendering repository offers a highly optimized method for rendering text in OpenGL. By utilizing a font atlas and binding textures only once for an entire group of text, this approach significantly improves efficiency compared to rendering characters individually.
Text Renderer for your OpenGL Application. Lightweight, High performance and easy to use!
Demo project SDL2 + cimgui + opengl3 using either gl3w or glew
An open source 2D/3D game engine.
Photo-realism rendering engine written in C++ and OpenGL.
Terrain Mesh Generator implemented in C/C++ using ImGui and OpenGL libraries.
Simple game engnine, that better than SFML and SDL
A game engine with scene graph using OpenGL 3.3 core profile with LWJGL
Multiplayer FPS OpenGL Rendering/Game Engine written in C++
ImPlatform aim to simplify the multiplatform development with Dear ImGui
Dear ImGui with GLFW + OpenGL3 with cmake + vcpkg
Plan-V4D: A task graph engine with support for video/graphics in conjuction with computer vision (using OpenCV). It features 2D vector graphics using NanoVG, bgfx for 3D and a GUI based on ImGui. It (on supported systems) provides OpenCL/OpenGL and OpenCL/VAAPI interoperability and uses hardware acceleration whenever possible
A very basic modern OpenGL deferred PBR renderer