There are 2 repositories under volumetric-clouds topic.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Rendergraph-based graphics engine written in C++ using DirectX12
Graphics engine written in C++ using DirectX11
A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.
☁️ Poking around with volumetric rendering in Unity.
EVE Config for RSSVE which adds Volumetric Clouds
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
A Unity-based stealth bomber game blending strategic flight and combat. Utilizes Unity's High Definition Render Pipeline (HDRP) and Cinemachine, featuring realistic textures, volumetric clouds, and immersive audio. Developed with a focus on performance optimization and innovative solutions in graphics rendering and audio integration using C#.
A hand-crafted flight simulator with simple air dynamic approximation and physic simulation.
Voxel engine using OptiX and some procedural stuff