There are 1 repository under universal-render-pipeline topic.
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
SSR solution for Unity URP
Volumetric Clouds for Unity URP (Universal Render Pipeline).
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
知乎专栏“UnityShader魔法书”代码库,作为一个共享着色器代码的地方,所有在专栏文章中出现过的着色器都会收录在这里。
Screen Space Reflection for Unity URP (Universal Render Pipeline).
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).
Volumetric Lighting in URP
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).
Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
API for managing URP asset parameters, including hacking of parameters that are forbidden to change
Added support for real-time point light shadows of unity 2020 URP
An open source pomodoro timer app created in Unity 🍅
PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
URP shader for Unity that shows a cross section of an object using clipping plane
Raymarching Project In Unity
CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player's path to the final boss.
Shader created using shadergraph which implements billboarding and sprite selection from a spritemap according to the position of the camera and its angle
A unified function to create realistic wet materials in Unity.
Component that handles auto-generating 2D Shadow caster shapes for your Tilemap and applies them.
Add SSAO support when using deferred rendering for unity 2020 URP
Unity remaster of the classic Sponza scene as UPM package for URP.
A small scene showcasing some of the capabilities of URP Toon Shader.
在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示
Render pass for Unity URP
Application for procedural terrain generation using Perlin noise settings
Template for a multiplayer game
A collection of Unity shaders implemented with raymarching.
Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline
Automatically sets global shader keywords depending on whether URP or HDRP is currently installed as well as which is currently active, allowing you to properly conditionally compile your shaders for more than one pipeline and also have them swap shader variants automatically at runtime.