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Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
SSR solution for Unity URP
Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.
Volumetric Lighting in URP
Screen Space Reflection for Unity URP (Universal Render Pipeline).
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
API for managing URP asset parameters, including hacking of parameters that are forbidden to change
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Volumetric Clouds for Unity URP (Universal Render Pipeline).
Added support for real-time point light shadows of unity 2020 URP
Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.
An open source pomodoro timer app created in Unity 🍅
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth, inspired by Sebastian Lague's series on Atmospheric Rendering
A unity game template focused on movement. Including Wallrunning, sliding, vaulting etc.
Raymarching Project In Unity
PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
Shader created using shadergraph which implements billboarding and sprite selection from a spritemap according to the position of the camera and its angle
Component that handles auto-generating 2D Shadow caster shapes for your Tilemap and applies them.
CS Senior Comprehensive Project - Procedurally Generated Dungeons. This final comprehensive project can be best described as a Minimum Viable Product of a roguelike game developed in the Unity Engine with C#. The game contains a procedural generation algorithm with lock-and-key puzzle elements to obscure the player's path to the final boss.
在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示
Add SSAO support when using deferred rendering for unity 2020 URP
Unity URP toon rendering toolchain
A unified function to create realistic wet materials in Unity.
Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline
Template for a multiplayer game
A collection of Unity shaders implemented with raymarching.
A small scene showcasing some of the capabilities of URP Toon Shader.
Automatically sets global shader keywords depending on whether URP or HDRP is currently installed as well as which is currently active, allowing you to properly conditionally compile your shaders for more than one pipeline and also have them swap shader variants automatically at runtime.
Render pass for Unity URP
Application for procedural terrain generation using Perlin noise settings
URP shader for Unity that shows a cross section of an object using clipping plane
🎨 Experiments with URP renderer features
Supports shader-based customized post-process features on Universal Render Pipeline.