There are 0 repository under volumetric-rendering topic.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
INSTA - Instant Volumetric Head Avatars [Demo]
A free, fast, cross-platform volumetric codec for everyone.
Powerful Path Tracing Engine For Realistic Rendering
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
Unity3d Prototype to manipulate Hounsfield units and create a 3D render of dicom images
Volumetric Path Tracing support for Yocto/GL Library
Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` library
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
Ray tracing demo that implements a modified volumetric rendering equation to replicate the effect of Cherenkov radiation in water
Physically based renderer based on Nori in C++11
Sample unity project of drawing Raymarching Cloud in URP
Main Physically-Based Rendering algorithms