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This is a modification of Timothy Lottes' PC FXAA v3 with a different Edge Detection algorithm that prevents blurring and catches edges better. For Reshade
3D render engine written in C with Vulkan
Extremely efficient AA Shader based on Timothy Lottes' Console FXAA v3. For Reshade
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
Generates images for the 3D antialiasing Godot 4 documentation
The original LaTeX, R, etc. scripts and media used for my Serious Statistics: The Aliasing Adventure article and presentation
A render graph based Vulkan rendering engine.