李明皓's repositories
GPU-Skinning-Demo
GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1
COVID-19-historical-data-visualization-2019-nCoV-
使用BlankerL提供的数据仓库实现的新型冠状病毒疫情数据可视化
Realtime-point-light-shadows-in-unity-URP
Added support for real-time point light shadows of unity 2020 URP
unity-texture-debugger
A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen
SSAO-in-URP
在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示
Deferred-Rendering-SSAO-in-unity-URP
Add SSAO support when using deferred rendering for unity 2020 URP
Light-Probe-Demo
我的光照探针技术的学习笔记,unity版本 2020.3.2f1c1
Combine-Deferred-SSAO-and-Point-Light-Shadow
A combination of Realtime-point-light-shadows-in-unity-URP and Deferred-Rendering-SSAO-in-unity-URP
A-simple-example-for-getting-started-with-Spring-MVC-and-Hibernate
基于Hibernate和Spring MVC框架的小型书店管理网站 / Small bookstore management website based on Hibernate and Spring MVC framework
COVID-19-Testing-Emulator-in-Unity
基于Unity和VRTK插件制作的COVID-19检测模拟器(实验室部分)
DXY-2019-nCoV-Crawler
2019新型冠状病毒疫情实时爬虫
Getting-start-with-ML-agents-Penguins-tutorial
A Unity Learn Project where we train a penguin to catch fish and feed the baby penguin using ML-agents
ThreeDPoseUnityBarracuda
Unity sample of 3D pose estimation using Barracuda
unity_lwrp_shadowmask_demo
This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.
Beginning
BNUZ IT BEGINNING
DesignPatternsExamples
A project constructed with the purpose of applying design patterns to examples within Unity, in a gamified context. The goal is to reinforce knowledge and use it as a readily accessible bridge for replicating these designs in my day-to-day life as a developer.
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
TaobaoDemo
电商app首页(淘宝、京东等等)
UniJoystick
It is a powerful joystick component for UGUI.
Unity3DFaceTtracking
Unity 3D RealTime Face Tracking using landmarks generated by OpenFace