There are 1 repository under forward-rendering topic.
3D C/C++ Game Engine - Created By Brady Jessup
A modern engine that shows rendering techniques like hardware raytracing and clustered shading
Custom forward rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
My personal graphics engine, built from the ground up using Direct3D11 and Win32.
Volumetric light rendering of Sponza in Nim.
:wrench: Performance Optimization Project - Simulated real-world scenario where a Desktop VR application must be optimized for release
This repository is a collection of my Computer Graphics projects, demonstrating various techniques and algorithms used in the field.
Homeworks of the CENG477: Introduction to Computer Graphics course
Real-Time Computer Graphics framework.