There are 9 repositories under fragment-shader topic.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Console-based GLSL Sandbox for 2D/3D shaders
Simple tool to load GLSL shaders on HTML Canvas using WebGL
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
A friendly web-component for writing and rendering shaders.
Offline Shader Editor with many cool features
:dizzy: GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)
6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
A simple WebGL ray tracer which makes use of the fragment shader.
Interactive GLSL fragment shaders editor made with Qt
Aimed to eliminate preprocessor hell in shaders and kernels.
A backup of all public WebGL fragment shaders that I have published on Shadertoy.
Demo of fragment shaders and SKWarpable with Apple's SpriteKit
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
3D Graphics Engine For Games | C++ OpenGL 4.1
WebGL electron-based desktop application
A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)
Antialiasing via conservative rasterisation and analytical area computation
Smoke and Flame simulation representing a candle (WebGL). Demo: https://lucaangioloni.github.io/SmokeGL/
node.js script which converts shaders .frag files from shadertoy to flixel. Web version exists too!
implementing PBR ( Physically Based Rendering) in WebGL from scratch.
A full-featured ShaderToy renderer in ~400 lines of code.
3D Renderer built on Vulkan API
The image-effect-renderer is lightweight package that allows you to run fragment shaders in your website using WebGL. It can be used to apply effects to HTML image or video sources.
Fractal Path Tracing in GLSL
Software-based rasterization library
Harry and Mike’s project to learn openGL and share what we have learned.
JavaScript spiral fragment shader experiment in THREE.js
3D rendering with openGL for the 42_scop project