There are 12 repositories under fragment-shader topic.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Console-based GLSL Sandbox for 2D/3D shaders
Simple tool to load GLSL shaders on HTML Canvas using WebGL
:sparkler: Compilation of the best resources to learn programming OpenGL Shaders
A friendly web-component for writing and rendering shaders.
Create GPU-rendered Svelte components
Offline Shader Editor with many cool features
shadertoy.com shaders ported to Rust-GPU
:dizzy: GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)
6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
Compute shaders & export HQ frames. Features shader hot reload and audio/video input for live manipulation.
A simple WebGL ray tracer which makes use of the fragment shader.
Interactive GLSL fragment shaders editor made with Qt
Aimed to eliminate preprocessor hell in shaders and kernels.
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
A backup of all public WebGL fragment shaders that I have published on Shadertoy.
Demo of fragment shaders and SKWarpable with Apple's SpriteKit
A full-featured ShaderToy renderer in ~400 lines of code.
Antialiasing via conservative rasterisation and analytical area computation
3D Graphics Engine For Games | C++ OpenGL 4.1
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
node.js script which converts shaders from shadertoy to flixel (openfl). Web version exists too!
The image-effect-renderer is lightweight package that allows you to run fragment shaders in your website using WebGL. It can be used to apply effects to HTML image or video sources. Zero dependencies.
WebGL electron-based desktop application
A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)
Smoke and Flame simulation representing a candle (WebGL). Demo: https://lucaangioloni.github.io/SmokeGL/
implementing PBR ( Physically Based Rendering) in WebGL from scratch.
Software-based rasterization library
Website with examples and snippets used in videos and articles
Fractal Path Tracing in GLSL
Fast 2D Image Manipulation Library for JavaScript