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A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
记录学习Unity Shader过程中实现过的一些Demo。
A small collection of terminal shaders
Windows native weather app powered by DirectX12 animations
The best and safe mod for Genshin Impact with 3DMigoto, ReShade, custom graphics presets, FPS unlock, own launcher and more! 😻✨
A general porpose OpenGL app library
Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.
The code for my series of articles on how to create various VFX or rendering styles in Unity by writing up your own shaders!
3D graphics rendering engine
HLSL live player. Compile and play your HLSL shader automatically.
Starfield shader injector.
A brief tutorial on how to implement shaders in Direct3D9
Some examples with MonoGame and HLSL pixel shaders
A shader to display the heart rate, built for Unity’s Built-in Render Pipeline
Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline
Resources for Genshin Impact Stella Mod. Presets, shaders and more!
Implementing different home-made shaders in a Unity Project
Simulating cellular automata on the GPU with Vulkan, written from scratch.
Unity files using the High Definition Render Pipeline for the 100 Days of Shaders and Textures project
快速便捷的Shader编译与预览工具 | Fast and easy Shader compilation and preview tool
From the hit game "Five Nights at Freddy's"
Anime4k v0.9 effect shader implementation for obs to improve the quality of the preview and stream
Texture Space Translucency in Commercial Engines. DAE Gradwork 2020-2021 supervised by Matthieu Dellaere