There are 1 repository under d3d10 topic.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
A d3d9 and d3d10 to d3d11 translation layer.
Interop bindings for Windows.
A generic post-processing injector for games and video software.
A 3D Graphic API Library
This fork is all about trying to add SwiftShader support for D3D10 and D3D11 in the same way as WARP. SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
DXUT is a FrameWork for Direct3D 9.x or Direct3D 10.x Win32 Desktop Applications.