There are 1 repository under d3d10 topic.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Interop bindings for Windows.
X-Ray Engine 1.5 expansion. Original version was used in S.T.A.L.K.E.R.: Clear Sky.
A generic post-processing injector for games and video software.
Vulkan 1.3-based implementation of D3D8, D3D9, D3D10, D3D11 with "Async" and "Low Latency" features for real-world usage
Library for hooking DirectX API calls
This fork is all about trying to add SwiftShader support for D3D10 and D3D11 in the same way as WARP. SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
DXUT is a FrameWork for Direct3D 9.x or Direct3D 10.x Win32 Desktop Applications.