There are 3 repositories under noise-algorithms topic.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Modular node graph based noise generation library using SIMD, C++17 and templates
Simple examples of noise algorithms in Unity
A simple Python wrapper for audio noise reduction RNNoise. Simplifies work with it, adds new trained models and detailed instructions for training.
Godot 3.0 Noise Shaders
Library of common noise functions for CUDA kernels
Create your own 2D Maps with layer-by-layer system using Noise-Sample and BufferedImage pattern
This is a collection of some dynamics processors, i.g. noise gate, peak limiter, rms limtier, compressor.
A robust open source implementation of Perlin Noise Algorithm for N-Dimensions in Python
Arduino library for Simplex Noise
A ThreeJS demo project where an OBJ file is imported and turned into a mix of colored particles.
C++ SIMD Noise Generator Library
2D Fractal Noise using Fast Fourier Transforms.
Vectorized, pure-Python Perlin noise library
WebGL generation of Rorschach patterns using 3D gradient noise.
This project aims to create a simple script for generating heightmap images within godot. This is an internal .gd script, so performance could be improved.
WasmNoise, Fast Noise Generation For The Web
🍀 Clover Noise is a new noise algorithm with natural-looking results. 🍀
Code basis for the paper "Real-time Noise Source Estimation of a Camera System from an Image and Metadata" (Advanced Intelligent Systems, 2024)
ArcGIS Python Toolbox. Noise propagation model implementation (ISO 9613-2)
The research of accuracy of searching cycles methods in symbolic sequences (time series) with presence of random noises.
This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.
Arbitrarily long streams of power law noise using NumPy & SciPy.
This repo shows how to create a infinite chunk based world. The chunks are being created in a layer like way
A generic 3D & 4D implementation of fast value noise by Inigo Quilez in Unity
The code for a short tutorial on how to use math noises to generate heightmaps procedurally and apply them on terrains in Unity/C# (in text or video format).
Procedural terrains generated with three.js
Assortment of noise functions (perlin, simplex, etc) and effects (turbulence, etc)
FastNoise library redone to use GPU for computation, using OpenCL.
Oldschool PlasmaFractal revival with Perlin Noise and WebGL
A beeflang port of the FastNoise Lite library.
💫 Noise functions for JS
Generate a noise pollution heatmap which can be visualised in google maps using jupyter notebook.
Comrpession, Expander, Limiter, Noise gate in one Direct2D component
Noise-based RNG based on Squirrel Eiserloh's GDC talk