Patricio Gonzalez Vivo (patriciogonzalezvivo)

patriciogonzalezvivo

Geek Repo

Location:@patricio@merveilles.town

Home Page:http://patriciogonzalezvivo.com

Twitter:@patriciogv

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Organizations
CLOUDS-Interactive-Documentary
mfadt
OpenframeProject
openframeworks

Patricio Gonzalez Vivo's repositories

thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

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glslViewer

Console-based GLSL Sandbox for 2D/3D shaders

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lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

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glslCanvas

Simple tool to load GLSL shaders on HTML Canvas using WebGL

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glslTexture

Blender addon to create 2D textures from GLSL. It follows the same nomenclature that glslViewer, glslCanvas, glslEditor, ofxShader and PixelSpirit

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OpenLiDAR

DIY 3D LiDAR Scanner

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prisma

Computational photography pipeline that performs multiple inferences from any image or video.

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sublime-glslViewer

Sublime Text 2/3 plugin for live coding GLSL Shaders

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hilma

library to generate 2D/3D geometries

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vera

C++/WASM GL Framework

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glsl-pipeline

Prototype complex pipelines directly from a single shader by branching it into stages

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hypatia

Geo-Astronomical library for artist

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glsl-sandbox

Prototype complex pipelines directly from a single shader by branching it into stages

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patriciogonzalezvivo.com

Personal Portfolio

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wgpu_sandbox

rust/wgpu sandbox

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DiffusionLight

code release for the paper "DiffusionLight: Light Probes for Free by Painting a Chrome Ball"

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Metric3D

The repo for "Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image"

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360monodepth

Code release for 360monodepth. With our framework we achieve monocular depth estimation for high resolution 360° images based on aligning and blending perspective depth maps.

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