浅墨(毛星云) (QianMo)

QianMo

Geek Repo

Company:Tencent

Location:Shenzhen, China

Home Page:https://zhuanlan.zhihu.com/game-programming

Github PK Tool:Github PK Tool


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black-humour

浅墨(毛星云)'s repositories

Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Unity-Design-Pattern

:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

Awesome-Unity-Shader

:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders

Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

Language:C#License:MITStargazers:2991Issues:83Issues:4

Real-Time-Rendering-3rd-CN-Summary-Ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

OpenCV3-Intro-Book-Src

:blue_book:《OpenCV3编程入门》书本配套源码 |《Introduction to OpenCV3 Programming》Book Source Code

PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

GPU-Gems-Book-Source-Code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

Direct3D-Win32-Book-Src-Code

《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source code

free-programming-books-zh_CN

:books: 免费的计算机编程类中文书籍,欢迎投稿

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Unity-Shader-Resources-List

:clipboard: Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.

Unity-Mobile-Shader

Ready for Use Unity Mobile Shaders

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NPR-Cartoon-Shader-Library

NPR-Cartoon-Shader-Library for Unity3D

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Unity-Shader-Superb-Practice

Unity-Shader-Superb-Practice

UE4-Battery-Collector

A Practice Game Project Using Unreal Engine 4.15 with C++

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UE4-FPS-Game

A First Person Shooter Game Practice Project Using Unreal Engine 4.15 with C++

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Unity3D-Script-Library

A Script Library of Unity3D

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Unity-Entitas-Framework-Usage

Unity下ECS框架"Entitas"的上手使用与实用性测试 | A Trip to The Entity–Component–System(ECS) Framework 'Entitas' in Unity

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Stock-Value-Calculator

:chart_with_upwards_trend:一个最初版本花10分钟写出来的,供自己使用的Unity下的股票风控比率计算工具。

Unity-StrangeIOC-Framework-Usage

Unity下IOC框架“StrangeIOC”的上手使用与实用性测试 | A trip to The Unity IoC/Binding Framework 'StrangeIOC'.

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X-PostProcessing-Gallery

Gallery Database for X-PostProcessing Library

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UE4-Tank-Game

A Tank Battle Game Practice Project Using Unreal Engine 4.15 with C++

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Resources-for-Writing-Shaders-in-Unity

For the UNITE Boston 2015 talk titled Writing Shaders: YOU can do it!

UE4-Building-Escape

A Practice Game Project Using Unreal Engine 4.15 with C++

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Unity-Shader-From-Scratch

Re-understanding of Shader

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opencv

Open Source Computer Vision Library

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Unity-Shader-Practice

Shader-Practice

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