There are 5 repositories under post-processing topic.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A post processing library for three.js.
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
Motion blur post-processing effect for Unity
Bash script which helps with post production for GoPro cameras in Linux, can be used as a replacement for GoPro Studio
asciinema casts post-production tools
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Enhances construction site safety using YOLO for object detection, identifying hazards like workers without helmets or safety vests, and proximity to machinery or vehicles. HDBSCAN clusters safety cone coordinates to create monitored zones. Post-processing algorithms improve detection accuracy.
A VR Ready Post processing framework for Three.js and/or A-Frame
A collection of Post Processing Nodes for ComfyUI, which enable a variety of cool image effects
A motion blur shader for Godot 3.3
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
Naive screen-space subsurface scattering solution for Unity 5.
Amplify Occlusion V2 ported to URP 2022.2
Some of my vanilla shaders that I made for fun
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Unity Post Processing with Convolution Neural Network
A small pack of shaders to replicate that old PS1 look in Godot 4.x.
A generic post-processing injector for games and video software.
Pre-Processing, Post-Processing, and Visualization Tailored for OpenSeesPy
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
An implementation of underwater effects that show under the water line.
Previously known as Super Look Up Tables
Package for taking gameplay screenshots in the Unity Editor across all three pipeline types
various post-processing effects for Unity
Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.