There are 46 repositories under geometry-processing topic.
PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation
:white_square_button: Geometrize is a desktop app that geometrizes images into geometric primitives
This repository contains the code for the paper "PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization"
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
The Polygon Mesh Processing Library
Project page of paper "Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning"
A generic programming header only C++ library for processing polygonal and polyhedral meshes
3DMatch - a 3D ConvNet-based local geometric descriptor for aligning 3D meshes and point clouds.
DirectXMesh geometry processing library
This repository contains the source codes for the paper "AtlasNet: A Papier-Mâché Approach to Learning 3D Surface Generation ". The network is able to synthesize a mesh (point cloud + connectivity) from a low-resolution point cloud, or from an image.
Header only mesh voxelizer in c99
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
⟨Grassmann-Clifford-Hodge⟩ multilinear differential geometric algebra
A library for detecting and resolving intersections between two surface meshes.
Computational geometry in Julia
TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes
Digital Geometry Tools and Algorithm Library
Course material for a grad-level course in Geometry Processing.
Create paths for your Augmented Reality environments using just points to represent the centre of the path.
:triangular_ruler: Geometrize is a Haxe port of primitive that geometrizes images into geometric primitives
Implementation of Reliable Feature-Line Driven Quad-Remeshing
OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no parameter tuning; automatically generating mappings that minimize seam-lengths while satisfying user-requested distortion bounds.
Header only 3d quickhull in c99