There are 2 repositories under mesh-shaders topic.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
3D render engine written in C with Vulkan
Source code for the Master's Thesis "Exploring Mesh Shaders".