There are 2 repositories under game-audio topic.
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
FMOD Studio Integration for the Godot Engine
A Bevy plugin to use Kira for game audio
Wwise Integration for the Godot Engine
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
VST plugin host for Unity engine. Supports 64bit VST2 plugins on Windows only. Does not support Midi input to plugins at this stage.
Audio implementation tools for FMOD and Unity
Midi file player for unity. Allows import of type zero and one midi files and playing them via midi outputs. Also provides code for creating procedural music using midi.
Code for the "NoiseBandNet: Controllable Time-Varying Neural Synthesis of Sound Effects Using Filterbanks" paper.
A PyAl wrapper for Python 3 with HRTF, 3d audio support, efx and ext
Bash tool for convert various video game music files to FLAC
Audio Wave Simulation Tool For Unreal, Unity, Wwise And FMOD. University Of Portsmouth Dissertation Project
Sourcemod Plugin to connect with the in-game-audio web api
Easy to use API to add the power of web audio to your game.
Final Project for Game Sound and Musical Play U21
This tools works with the host computers file system and the Wwise Authoring API to allow audio designers the ability to quickly transfer files to an audio directory, and then Wwise without the need to create or name a folder
A showcase of Gradrigo as a SFX synthesizer for a Unity game.
A mixture of game audio implementation templates, audio plugins, and scripts for audio creation and game development.
This is my portfolio website! Check it out.
Reads audio files from disk and tries to transcribe it, then outputs the transcription to a .csv
File batch renamer with a GUI utilizing spreadsheet (CSV) data as renaming instructions
Game Audio Project | collaborating with game developers to implement audio for the Samurai Village game using Unity and FMOD.