There are 1 repository under level-of-detail topic.
Real-Time Hybrid Hair Rendering using Vulkan™
Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
Demonstration project for the Level of Detail (LOD) Godot 3.x add-on
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
An easy plugin tool to create game ready LODs in a few seconds!
Application for procedural terrain generation using Perlin noise settings
Tessellation + WebGL2
Boolean Logic Data Prep, Text and Dates, Unions, Joins and Blending, Parameters and Sets, Level of Details, LOD Calculations, Animations, New Visualizations: Funnel Graphs, Gantt Charts, Bump, Donut, Packed Bubbles, Waterfall Chart, London Pathways, , Branches, Multiple Outputs, Outputiing, CSV, Hyper, Preview, Cleaning Text, Unpivotting, ETL, Extract, Transform and Load: Unios, Join, Multi-Joins, If functions, Concatenate, Date Functions, Find and Replace, Desktop Specialist Certification, Desktop Certified Associate, Desktop Certified Professional.
Fast geometry simplification using the Visvalingam effective triangle area method.
Implementing the level of detail on a model 3d object base on a view approach in openframework
A framework and test applications for multithreaded and distributed vulkan applications
Real-time adaptative level of detail with tessellation shader
Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.