There are 8 repositories under 3d-audio topic.
A cross-platform framework for developing spatial audio algorithms and software in C/C++
A collection of spatial audio related VST/LV2 plug-ins developed using JUCE and the Spatial_Audio_Framework
Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
Lightweight game engine.
Ambisonic encoding / decoding and binauralization library in C++
Official code for "Learning Neural Acoustic Fields" (NeurIPS 2022)
The EAR Production Suite is a set of VST® plugins and tools for producing immersive and personalizable audio content suitable for any Next Generation Audio codec. It is based on the Audio Definition Model (ITU-R BS.2076) and the ITU ADM Renderer (ITU-R BS.2127) and enables monitoring on any ITU-R BS.2051 loudspeaker configuration.
Real-Time Spherical Array Renderer for binaural reproduction in Python
The Fraunhofer MPEG-H decoder (mpeghdec) is a C/C++ implementation of the MPEG-H Audio standard as defined in ISO/IEC 23008-3:2022
This is an audio application that produces 3D binaural audio from 2D mono audio samples and positional information given by the graphical user interface. Listen to 3D audio through stereo headphones. Video Demo:https://www.youtube.com/watch?v=peF9cZSwVGw
A fast and lightweight 3D audio engine for Kha.
SoundObject binary distribution.
SOFA Spatializer as a Native Plugin for Unity
Moved to new location https://gitlab.com/pab44/3d-audio-producer .Application to produce 3d audio (binaural or surround sound) with a graphical user interface and mono audio files.
Dolby.io Virtual Worlds plugin for Unreal Engine
Modern C++ 2D/3D audio library
SpeakerObjects binary distribution.
BIG UPDATE COMING SOON!!! For updates, join https://discord.com/invite/RhRMbmQ Tool that automates installing the required files to enable 3D audio in games.
Ambiscaper: a tool for automatic dataset generation and annotation of reverberant Ambisonics audio. Originally forked from http://github.com/justinsalamon/scaper
An iOS application/service that aids navigation through spatialized audio
Dolby.io Virtual World plugin for Unity.
A structural model for HRTF individualization combining measured, synthesized, and selected components.
This experiment is an example of 3D Audio integration in a virtual world on the Web.
3D music animation + machine learning (in development)
Scripts to convert HRTF files to different formats
Script that converts 7.1 surround sound files to virtual surround stereo using HeSuVi.
VIVE 3DSP: The Spatial Audio SDK for Immersive Audio related to: ambisonic, 3d sound, VR, spatial audio, unity plugin, unreal plugin, virtual reality, immsersive audio, content development, vive SDK, DSP, and AR audio
3D spatial audio for Unreal Tournament 2004
SoundObject source code distribution.
3D spatial audio for Unreal Tournament 1999