There are 12 repositories under mesh-simplification topic.
The open source mesh processing system
Mesh simplification for Unity.
The Polygon Mesh Processing Library
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Mesh simplification with UV's boundary preserved
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
A mesh decimation library for .NET and Unity.
Shape Aware Parallel Mesh Simplification Algorithm
Convert NIfTI volume to triangulated mesh using marching cubes
Mesh triangle reduction using quadrics (for Delphi, Lazarus and Pascal)
An implementation of mesh simplification algorithm using python
Modern management system for FreeRADIUS, OpenWrt and Batman-adv mesh networks
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Mesh Decimation for Unity
Implementation of Surface Simplification Using QEM in C++.
🧱 Library for Geometric / Solid Modelling based on 🪐 Implicit Surfaces modelling. (Feel free to submit Pull Requests)
Object retrieval and classification networks trained directly on the 3D objects in mesh form.
Online NIfTI voxels to triangulated mesh conversion
Python script for "Quadric Edge Collapse Decimation"
MESHdesk packages for OpenWrt
Service to weld some ThreeJS geometry to indexed one
School project WIP. Implementation of the paper 'Neural Mesh Simplification' by Potamias et al.
A Mesh simplification and remeshing graphics program, UC Berkeley skeleton code removed.
Python scripts for converting mesh formats, mesh simplification and mesh rigid transformation
PCD annotation processing and guideline based on Semantic Segmentation Editor
Surface simplification using quadric error metrics.
Closed tri-Mesh Simplification using QEM
Experiments with mesh simplification.
Quadric Mesh Simplification for reducing triangle counts
GNG3D interactive.
A-Frame Component for simplifying GLTF meshes, which is adaptation of Three.js example to A-Frame