felipeek / raw-physics

Simple rigid-body physics simulator powered by XPBD.

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raw-physics

Welcome to raw-physics, a real-time rigid body physics simulator.

example1

example2

example3

Build and run to see more examples!

Building

Linux and OS X

You need libglew-dev and libglfw3-dev. Simply run:

$ make

The binary will be available in ./bin/release/raw-physics.

Windows

MSVC is a prerequisite. Simply run:

> build.bat

The binary will be available in ./bin/raw-physics.

References

Collision response was implemented based on Detailed Rigid Body Simulation with Extended Position Based Dynamics [1]. Collision detection was implemented with the help of GJK [2] and EPA [3]. The contact manifold generation was implemented using Sutherland-Hodgman algorithm [4] in 3-dimensions, Robust Contact Creation for Physics Simulations [5] and the Collision Manifolds Tutorial from Newcastle University [6].

About

Simple rigid-body physics simulator powered by XPBD.

License:MIT License


Languages

Language:C 82.5%Language:C++ 16.6%Language:Objective-C 0.6%Language:GLSL 0.1%Language:Makefile 0.1%Language:Batchfile 0.0%