There are 3 repositories under multiagent-planning topic.
Conflict-based search for multi-agent path finding
Code accompanying the RA-L / ICRA 2020 paper: "Online Trajectory Generation with Distributed Model Predictive Control for Multi-Robot Motion Planning"
Total War Battle simulator for AI research
Conflict-based search for multi-agent path finding (MAPF)
The multiagent extension for the PDDL parser
Conflict-based search for optimal multi-agent pathfinding
Scalable MCTS for team scenarios
Multi-agent motion planning packages (HDSM method)
The ProSeCo Planning C++ library
multi-agent moving target pursuit in an unknown 4-connected grid world with persistent coverage planning
Implementation of Popular Swarm Intelligence Models
Multiboat minimum makespan formation planning
Python implementation of Dynamic Vehicle Routing (DVR) algorithms
Code for the paper "Planning Not to Talk: Multiagent Systems that are Robust to Communication Loss".
Coordinated Multi-Agent Pathfinding for Drones and Trucks over Road Networks
Board-and-card games are those which involve higher level of uncertainty as it includes the probability of getting the right card and the moves made by other players. We look to model such games as Markov Games and find an optimal policy through the Minimax – Q algorithm. This will also be a test for the Minimax – Q algorithm to check how it performs in a situation with multiple goal states.
My own implementation of SQLillo game, one of the challenges of HackUPC 2022.
Multi-agent scenario with decentralized planning
Implementation of the Weapon Task Assignment Problem in a counter-drone scenario involving swarm vs swarm battle.
Predict the cost of a CMAPD assignment with XGBoost regression
Project on Simultaneous Task Allocation and Planning Under Uncertainty
Multi Agent Reinforcement Learning for Dense Path Planning