There are 16 repositories under minimax-algorithm topic.
Minimax is a AI algorithm.
A simple Tic Tac Toe game built using HTML, CSS, and JavaScript. This project allows players to enjoy the classic game in Player vs Player or Player vs AI mode.
A strong chess engine made in c++
A tic tac toe game with an AI opponent using minimax algorithm and alpha-beta pruning
CSE 571 Artificial Intelligence
A C++ project in which you can play chess against an AI that uses alpha-beta pruning to predict the optimal move.
Artificial Intelligence for the game Go-Moku using the Minimax Algorithm with Alpha-Beta Pruning
A game of checkers written using minmax algorithm and alpha-beta pruning.
My solved challenges and hacks (Go, Python, Java)
A simple chess game for comparing your moves with other chess engines
AI bots playing Tic Tac Toe
A repository containing codes and algorithms for the AI course 18CSC305J.
🎮 Unbeatable Tic-Tac-Toe game using React and Minimax algorithm.
Minor Project: The Chess is very well known in domain of Game AI. So is demonstrated using Minimax & Alpha-beta pruning algorithms
2048 puzzle using minimax algorithm
:video_game: 使用α-β剪枝(Alpha-beta-pruning)的极小极大算法(Minimax-algorithm)实现的井字棋(一字棋、tic-tac-toe)游戏。
A set of AIs for the 2048 tile-merging game. Includes an expectimax strategy that reaches 16384 with 34.6% success and an ML model trained with temporal difference learning.
Minimax algorithm for a Tic Tac Toe for Python Jupyter Notebook
Web chess game with AI chess bot (minimax algorithm).♟
An impossible-to-beat tictactoe ai that uses the minimax algorithm. Made using flutter.
A-List of all the Assignment done in Artificial Intelligence Course @IIIT-D
A simple chess engine written in C and parallelized using OpenMP
Python compiled with Numba (from 7300 to 1500000 nodes/second)
Eclipse RCP chess app with an AI based on alpha-beta pruning & iterative deepening.
Experiments with variations of minimax algorithm, MTD(f), MCTS in Gomoku
Tic-Tac-Toe Game with an unbeatable AI using Minimax Algorithm
Bots for the board game quoridor implemented using four algorithms: minimax, minimax with alpha beta pruning, expectimax and monte carlo tree search.
Reversi (Othello) game implemented as Swift Playground.
Connect 4 game with ReactJS
A terminal implementation of the game Quoridor with an engine