There are 6 repositories under pacman-game topic.
Pac-Man game written in HTML5 + CSS3 + jQuery with Canvas. This WebApp is a Responsive Web Design (RWD) website.
A clone of the classic Arcade games Pac-Man / Ms. Pac-Man with a JavaFX UI (2D+3D).
Multiagent reinforcement learning simulation framework - Undergraduate thesis in Mechatronics Engineering at the University of Brasília
A Pac-Man game implementation using explicit finite-state machines (original AI, theming, integrated dashboard)
Vintage Pacman Game developed in Flutter
Pacman clone written in C# and using Unity engine to render.
Simulation of the classic Pacman arcade game on a PanoLogic thin client.
This repository contains 5 games build using python turtle module.
a clone of the famous Pacman game made using C++ and SFML
The coolest Pacman game written on pygame
Using N-step dueling DDQN with PER for playing Pacman game
My own copy of a classic Pacman game made with the help of C++ and Qt Framework. The behavior of the Ghosts is repeated.
The Source Code to the original Atari Pacman game
A multiplayer Pacman clone written in C++ using SFML.
Pac-Man game (almost) using Flutter (without flames)
Pac-Man/Ms. Pac-Man (JavaFX, game model and logic, no UI)
Small single player/multiplayer java game, built using Slick2D.
Remake of the 1980 maze action video game developed and released by Namco for arcades
Pac-Man clone for 3DO. I'm not using Namco assets for obvious reasons.
The course contest involves a multi-player capture-the-flag variant of Pacman, where agents control both Pacman and ghosts in coordinated team-based strategies
Second project of the year 2023-2024 with the aim of recreating PAC-MAN in x86 assembly.
The Pacman Projects explore several techniques of Artificial Intelligence such as Searching, Heuristics, Adversarial Behaviour, Reinforcement Learning
Artificial Intelligence search algorithm base on Pacman
Pacmania done in Unity and C# ( complete arcade clone)
Pacman game based on graphs
multi-agent moving target pursuit in an unknown 4-connected grid world with persistent coverage planning
Pacman game using Java and developed with design patterns.
Implementation of BFS, DFS, A*, HillClimber, Genetic, MCTS Agents