There are 3 repositories under super-mario topic.
⭐ JavaScript Memory Game.
🍄Reinforcement Learning: Super Mario Bros with dueling dqn🍄
This program evolves an AI using the NEAT algorithm to play Super Mario Bros.
This is a Chrome extension to play sound effects whenever you leave a reaction on GitHub.
A* Mario AI as used by Robin Baumgarten for the CIG 2009 Mario AI competition
It is a simple Java 2D game like super mario.
Epic Edit, Track Editor for Super Mario Kart (SNES)
Super Mario bros game using Rust Piston game engine
Simple Super Mario in Allegro C++ & The Final Project of Course Advanced Programming
A work-in-progress remake of the original Super Mario Bros. for NES, in the browser using canvas and P5JS.
A fun super mario game made using html, css & JavaScript
Super Mario Clone using C++ and SDL2
Reinforcement learning algorithms implemented to learn to play Super Mario Bros.
🕹Solving Mario game with a genetic algorithm.
Learning to play supermario using A3C algorithm
Super Mario themed Lara Croft GO in C# implemented in Unity.
Keras implementation of Curiosity-driven Exploration by Self-supervised Prediction
Durham University, Dissertation: 1st - 92. Additional Materials and Codebase for the paper: Combining Recent Advances in Reinforcement Learning for Super Mario Bros. - Recurrent Replay Deeper Denser Distributed DQN+ (R2D4+).
My 2013 JS1k Super Mario entry
A Super Mario Clone Game made with masm615 Assembly language
A solution to Super Mario game with genetic algorithm.
A DirectX remake of Super Mario 64's first level - showcasing Hardware Skinning, Shadow Mapping, simple particle systems and other HLSL shader work.
Disassembly of the Super Mario All-Stars ROM
This is an interactive pendant light cube that you can interact contactless.
Small version of the legendary 2D game in JavaFX platform.
Repository to save the code for the software and hardware prototype for Lego Yoshi, a proposed expansion to the Lego Super Mario interactivity using OpenAI's GPT 3.5 Turbo API
Deep-Reinforcement-Learning with A3C in 'Super Mario Bros' (NES, 1985)
Learning Mario Agent with the Double Deep Q-Learning Algorithm in the Gym Super Mario Environment.
This is the classic game: Super Mario Bros
(INACTIVE) Mario game built with pure web using React (without canvas or webgl).
JavaScript port of an Adobe Flash application that decodes Mario Kart: Double Dash!! Time Trials contest passwords.