There are 2 repositories under trenchbroom topic.
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
(LEGACY) Quake .map support for Godot 3.x
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
A toolkit to design a level in TrenchBroom and export it to Defold
Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR
🐋 A dockerized version of kduske's TrenchBroom source code
A repo for my custom Quake deathmatch map
Torque Engine profile for the TrenchBroom level editor.
"Temporal Shift" is my first Quake single player map, created using Trenchbroom.
A competitive multiplayer map in Quake set in Deathmatch mode
A wrapper for map2dif that adds automatic texture copying for level designers like TrenchBroom when using it for Torque games.
Sources for Critical Dynamics, a Half-Life modification.