There are 3 repositories under shader-editor topic.
Simple WebGL Fragment Shader Editor
Android app to create GLSL shaders and use them as live wallpaper
Google Chrome DevTools extension to live edit WebGL GLSL shaders
[DEPRECATED] C++ library for debugging HLSL & GLSL shaders
Shader viewer / music visualizer for Windows and Linux
WWDC20 Swift Student Challenge Winner (Actually a WWDC 19 project but reworked & rebranded)
An in-game procedural terrain and content generation framework
WebGL Shader Playground.
a HTML5-based shader editor prototype
A modular shader system that let the user create a modular shader that can be easily be modified by adding modules
A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
A useful tool to edit and visualize shaders in real time.
Shader Playground Environment for creating and learning computer graphics through HLSL
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
Shader Editor for idTech3 engine
A web-based GLSL editor made with three.js, React and Redux, as a student resource in the UoL arcade project
Combo of esbuild, GLSLX, three.js... to develop/build quickly + easily WebGL canvas bundles. Minimized bundles can be used as 3D animated backgrounds on a website - Demo:
Sample projects for Pipeline, a data-driven, interactive, runtime editor of the entire DirectX 12 pipeline
Visual node-based shader editor for Unity
A application which allows you to develop glsl shaders interactivly
A shader experimentation environment. Quickly generate cool interactive patterns using frag shaders.
Simple program to design and test shaders and how they affect scene