Tim Jones's repositories
shader-playground
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
monogame-samples
Collection of samples for the MonoGame framework
FlawlessChips
FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.
aemula-csharp
Emulator playground written in C#
BenchmarkDotNet
Powerful .NET library for benchmarking
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Hlsl2GlslSharp
.NET bindings for Aras Pranckevičius's hlsl2glslfork
shaders-tmLanguage
Syntax grammars used for HLSL and ShaderLab colorization
awesome-vscode
🎨 A curated list of delightful VS Code packages and resources.
csharp-language-server-protocol
Language Server Protocol in C#
DigitalRune
DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame
dotnet-webassembly
Create, read, modify, write and execute WebAssembly (WASM) files from .NET-based applications.
language-server-protocol
Defines a common protocol for language servers.
timjones.io
My personal website
veldrid-spirv
SPIR-V shader translation for Veldrid, using SPIRV-Cross
wasmtime-dotnet
.NET embedding of Wasmtime https://bytecodealliance.github.io/wasmtime-dotnet/