Axel Paris (aparis69)

aparis69

Geek Repo

Company:LIRIS

Location:France

Home Page:https://aparis69.github.io/

Twitter:@Axel_Paris

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Axel Paris's repositories

Segment-Tracing

Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.

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Rock-fracturing

Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.

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MarchingCubeCpp

A public domain/MIT header-only marching cube implementation in C++ without anything fancy.

Desertscapes-Simulation

Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.

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Implicit-Volumetric-Terrains

Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.

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Karst-Synthesis

Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks

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Meandering-rivers

Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph Asia 2023.

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Space-Invaders

Old school game - C++/SDL/FMOD

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Unity-Accessibility-Plug-In

Accessibility plug in for Unity games - proof of concept more than a really usable plug in. Work may be continued in the future.

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LudumDare33

Ludum Dare 33 video game

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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TinyMesh

Tiny mesh visualization interface using Qt and GLSL

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tinyrender

Quick and dirty debug renderer with imgui integrated.

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