Axel Paris's repositories
Segment-Tracing
Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.
Rock-fracturing
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
MarchingCubeCpp
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
Desertscapes-Simulation
Source code for the Computer Graphics Forum paper: Desertscapes Simulation. Presented at Pacific Graphics 2019.
Implicit-Volumetric-Terrains
Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.
Karst-Synthesis
Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks
Meandering-rivers
Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph Asia 2023.
Space-Invaders
Old school game - C++/SDL/FMOD
Unity-Accessibility-Plug-In
Accessibility plug in for Unity games - proof of concept more than a really usable plug in. Work may be continued in the future.
LudumDare33
Ludum Dare 33 video game
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
TinyMesh
Tiny mesh visualization interface using Qt and GLSL
tinyrender
Quick and dirty debug renderer with imgui integrated.