There are 55 repositories under voxel-engine topic.
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Terrain rendering algorithm in less than 20 lines of code
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
Project to recreate your favourite block game for the Wii (Beta 1.7.3)
🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
A Minecraft clone demo (master thesis)
A multi-threaded, renderer independent, fully customizable TypeScript voxel engine.
🎮🌳 Voxel Terrain made in React Native. ∛
Build your game with mods,用模组构建你的游戏。
Voxel-based 3D modeling application
An awesome Voxel framework for Unity (Game Engine)
A sparse voxel octree renderer, made for use with Unity.
C++/OpenGL 4.6 voxel game engine.
A research project trying to push the boundaries of voxel geometry and interactivity. Experimental real-time global illumination renderer powered by Rust, Vulkan and Bevy.
Fast-paced Multiplayer Voxel Survival Game in C, includes a custom Lisp dialect.
Custom voxel engine written in C++ and OpenGL
Minecraft game clone written in c++
Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures from a grid of cubic voxels
Voxel Engine written in Python 3 + Pyglet.
3D Infinite Computer Universe
Bones³ is a Voxel Editor for Unity. Supports both in-game and in-editor building.
Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.
Voxel Engine and Game
Малювекi - это вымышленное название, для игры. Игра похоже на Minecraft, но полностью на своём движке написана мною на языке C#, вся хронология имеется на канале YouTube.