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2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Tooling for the ReMarkable Paper Tablet (in Go)
A program that implements a C++ framebuffer for color manipulation and display on a virtual screen.
Celular automata | gpgpu computing
fbv (FrameBuffer Viewer) is a simple program to view pictures on display by using linux framebuffer device.
Playground where i tried out some ideas