There are 1 repository under flocking topic.
:fish: :bug: Small Inteli Creatures Based On Steering Behaviours
A free, header-only C++ swarming (flocking) library for real-time applications
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
Simulate a pandemic with artificial life objects.
🦢 The boids flocking simulation in Wasm using Ebiten!
KD-tree and obstacle avoidance implementation in C#
ORCA(Optimal Reciprocal Collision Avoidance) in Unity.
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
A Flocking simulation tutorial, using webgl and canvas2d in javascript.用javascript模拟鸟群的教程
Python implementation of "Flocking for multi-agent dynamic systems: Algorithms and theory" by Olfati-Saber for multi-agent triangular formation.
A MATLAB program that implements Multi-agent flocking, following a target, avoiding obstacles
CPU and GPU implementations of Craig Reynold's boids in Unity.
An interactive 2D bird flocking simulation using a spatial subdivision method to optimize performance for thousands of agents.
Code for Online Flocking Control of UAVs with Mean-Field Approximation [ICRA 2021]
This project implements various multi-agent coordination techniques.
Parasite like creepy creatures
Flocking , Boid algorithm with python pygame
A curated list on drones swarms and flocking behaviours
Python / ROS implementation of Reynolds flocking algorithm. Simulation and real-world usage on Sphero SPRK+ robots.
Boids are a way of modeling the complex flocking behavior of birds as well as many marine life including schools of fish; the simple rules which are able to generate complex behaviors have been described by Craig Reynolds https://www.red3d.com/cwr/boids/
A pathfinding and crowd simulation assignment from my Animation and Planning in Games class.
Repo for 2- and 3D optimized versions of Reynolds' boids algorithms in SuperCollider, as well as an ND version.
The Code of the paper: "ABCS Flocking: A Leader-Follower Collision Free UAV Flocking System with Multi-Agent Reinforcement Learning"
Deterministic, multi-threaded 3d demo written from scratch
:bird::ant:This repository contains simulations of emergent behavior such as the swarming behavior of flocking birds and schooling fish, as well as the foraging behavior of ant colonies.
This is a simple Android app, completely written in Kotlin to simulate flocking behavior based on Craig Reynolds's Boids algorithm.
(Superseded). An implementation of flocking for a large network of aerial vehicles.