There are 1 repository under flocking topic.
:fish: :bug: Small Inteli Creatures Based On Steering Behaviours
A free, header-only C++ swarming (flocking) library for real-time applications
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
🦢 The boids flocking simulation in Wasm using Ebiten!
Simulate a pandemic with artificial life objects.
KD-tree and obstacle avoidance implementation in C#
A Flocking simulation tutorial, using webgl and canvas2d in javascript.用javascript模拟鸟群的教程
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
CPU and GPU implementations of Craig Reynold's boids in Unity.
Python implementation of "Flocking for multi-agent dynamic systems: Algorithms and theory" by Olfati-Saber for multi-agent triangular formation.
A MATLAB program that implements Multi-agent flocking, following a target, avoiding obstacles
An interactive 2D bird flocking simulation using a spatial subdivision method to optimize performance for thousands of agents.
Parasite like creepy creatures
Code for Online Flocking Control of UAVs with Mean-Field Approximation [ICRA 2021]
Python / ROS implementation of Reynolds flocking algorithm. Simulation and real-world usage on Sphero SPRK+ robots.
Flocking , Boid algorithm with python pygame
A curated list on drones swarms and flocking behaviours
Repo for 2- and 3D optimized versions of Reynolds' boids algorithms in SuperCollider, as well as an ND version.
Boids are a way of modeling the complex flocking behavior of birds as well as many marine life including schools of fish; the simple rules which are able to generate complex behaviors have been described by Craig Reynolds https://www.red3d.com/cwr/boids/
A pathfinding and crowd simulation assignment from my Animation and Planning in Games class.
:bird::ant:This repository contains simulations of emergent behavior such as the swarming behavior of flocking birds and schooling fish, as well as the foraging behavior of ant colonies.
Engine demo written from scratch, handling large numbers of enemies
This is a simple Android app, completely written in Kotlin to simulate flocking behavior based on Craig Reynolds's Boids algorithm.
This project implements various multi-agent coordination techniques.
(Complete). An implementation of flocking for a large network of aerial vehicles
Flocking algorithm implementation in c++
This project simulates the flocking behavior of birds. It uses Unity3d engine to implement the Boids algorithm.