There are 1 repository under flocking topic.
:fish: :bug: Small Inteli Creatures Based On Steering Behaviours
A free, header-only C++ swarming (flocking) library for real-time applications
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
Simulate a pandemic with artificial life objects.
🦢 The boids flocking simulation in Wasm using Ebiten!
KD-tree and obstacle avoidance implementation in C#
A Flocking simulation tutorial, using webgl and canvas2d in javascript.用javascript模拟鸟群的教程
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
Python implementation of "Flocking for multi-agent dynamic systems: Algorithms and theory" by Olfati-Saber for multi-agent triangular formation.
CPU and GPU implementations of Craig Reynold's boids in Unity.
A MATLAB program that implements Multi-agent flocking, following a target, avoiding obstacles
ORCA(Optimal Reciprocal Collision Avoidance) in Unity.
Code for Online Flocking Control of UAVs with Mean-Field Approximation [ICRA 2021]
An interactive 2D bird flocking simulation using a spatial subdivision method to optimize performance for thousands of agents.
This project implements various multi-agent coordination techniques.
Parasite like creepy creatures
Flocking , Boid algorithm with python pygame
A curated list on drones swarms and flocking behaviours
Python / ROS implementation of Reynolds flocking algorithm. Simulation and real-world usage on Sphero SPRK+ robots.
Boids are a way of modeling the complex flocking behavior of birds as well as many marine life including schools of fish; the simple rules which are able to generate complex behaviors have been described by Craig Reynolds https://www.red3d.com/cwr/boids/
A pathfinding and crowd simulation assignment from my Animation and Planning in Games class.
Repo for 2- and 3D optimized versions of Reynolds' boids algorithms in SuperCollider, as well as an ND version.
The Code of the paper: "ABCS Flocking: A Leader-Follower Collision Free UAV Flocking System with Multi-Agent Reinforcement Learning"
:bird::ant:This repository contains simulations of emergent behavior such as the swarming behavior of flocking birds and schooling fish, as well as the foraging behavior of ant colonies.
Deterministic, multi-threaded 3d demo written from scratch
This is a simple Android app, completely written in Kotlin to simulate flocking behavior based on Craig Reynolds's Boids algorithm.
(Superseded). An implementation of flocking for a large network of aerial vehicles.