There are 5 repositories under moba topic.
League Sandbox's Game Server
Node.js (Express.js) + Vue.js (Element UI) 全栈开发王者荣耀手机端官网和管理后台
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。
A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo
Framework for MOBA games. The server does not depend on Unity. Run on Linux.
2D top-down 1v1 MOBA with autonomous units. Design doc below 👇
cocosocket是一个为高性能网络通信准备的底层通信框架,满足对于高性能网络通信的需求,适用于基于tcp或kcp的应用开发。
kcp for java . 适用于moba,视频加速等需要极速传输场景的应用,c#版本(客户端)请参考:https://github.com/beykery/kcp4sharp
A moddable RTS/MOBA game made with bracket-lib and minigene.
Rise of Legions is a hybrid of MOBA, tower defense and deckbuilding - with fast-paced, easy-to-pickup tug-of-war strategy. Play solo or bring a friend for co-op or 2v2, collect cards, build your deck and crush your enemies.
A UE4 State Synchronization demo for realtime-server. 为realtime-server而写的一个UE4状态同步demo
[outdated] A moddable MOBA in Formality
kcp for c#. 适用于moba,视频加速等需要极速传输场景的应用,此项目适用于客户端应用,服务器端可以参考jkcp:https://github.com/beykery/jkcp
分布式服务器架构下的3v3团队对抗游戏
A Multi-modal RAG Project with Dataset from Honor of Kings, one of the most popular smart phone games in China
League of Legends game server emulator written in node.js (IN DEVELOPMENT)
🎮 MOBA Artificial Intelligence Draft (AID) is an API using genetic algorithm to suggest League of Legends champions pick on the draft based on factors like the enemy team, the already picked champions and others.
Code for the paper "DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena Games" (WWW 2022)
An extension to display League of Legends player respawn time in Visual Studio Code.
PickMyChamp is a utility to generate the best choice of champion in a game of League of Legends (LoL)
A Python library to interface the Game State Integration in Dota 2.
Multiplayer online battle arena (MOBA) written in Go