There are 2 repositories under boids-algorithm topic.
Simulate a pandemic with artificial life objects.
My simple, tiny, tidy take on the classical Boids algorithm by Craig Reynolds. #MadeWithUnity
Boid flocking behavior made in Unreal Engine 4 using C++.
Create your aquarium in Unity Editor.
A simulation of the boids flocking algorithm combined with a simple ecosystem that uses quadtree (Written in java)
Fish schools based on the boids algorithm that evolve through an evolutionary algorithm.
🐟 Simulating boids in Unity.
3D Flocking Simulation in Javascript
Flocking algorithm implementation in c++
Boids implementation in Pico8
CMU 15-418 Final project on parallelizing complex swarm behaviour as modeled by the Boids algorithm
🐠 Simulation of the flock behavior, a mathematical model of the coordinated and aligned movement of the crowd
A 3D implementation of the Boids Algorithm, performed by crows in Unity.
Boids: Bird like objects.(With obstacles)
🎆 A visualization of Craig Reynold's Boids
Minimalist flocking behavior model using Craig Reynolds' algorithm.
A simple p5 implementation of Craig Reynolds "Boid Algorithm"
The story of a father's pursuit for his lost child.
Aquarium game for your desktop
TypeScript boids algorithm for flock simulation.
Visualization of algorithms in a clean user interface.
Simulation of Boids(Prey) and Hoiks(Predator)
Flocking boids algorithm based on Craig Reynolds work in Javascript
Boids algorithm demonstration.
University assignment I completed in 2015. Boid AI with predator and prey (sharks and fish). Written in C# and uses Unity.
A python script to simulate entities based on artificial life simulation by Craig Reynolds
A project dedicated to presenting Boids, a computed flocking mechanism, to users in a beautiful format.
Jeu sur le thème de Among us. Développé avec Godot Engine et inspiré par le modèle de Boid de Craig Reynolds
Different ways of simulating boid clusters using Godot Engine 4.2