There are 3 repositories under flocking-algorithm topic.
:fish: :bug: Small Inteli Creatures Based On Steering Behaviours
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
General-purpose discrete-event multiagent simulation library for agent-based modelling and simulation
Simulate a pandemic with artificial life objects.
:flying_saucer: An implementation of multi-agent flocking formation control with specific formations that can follow a target without collision and can avoid obstacles.
Colourful cellular automaton implemented with WebAssembly.
Implementation of the SWEVO paper: "Decentralised Aerial Swarm for Adaptive and Energy Efficient Transport of Unknown Loads".
Simple visualization in 2D with fun
An implementation of flocking behavior in Unity (new and improved!)
Learn Pygame: 50+ Examples for Beginners to Advanced
Black Hole Simulation with Flocking Boids
Massive crowd-dynamics steering/flocking emergency egress simulation developed under a DHS grant in 2006
OpenGL Demo for Game Agent Steering + Flocking + Swarm Behaviors
A flocking simulation challenge at ABAI 2016 by DreamWorks Dedicated Unit, India
🐠 Simulation of the flock behavior, a mathematical model of the coordinated and aligned movement of the crowd
Starling Flock Simulator (Qt and OpenGL)
Implement flocking behaviour e.g. school of fish which stick together and head in an aligned direction, all which avoiding being too close to each other.
A project dedicated to presenting Boids, a computed flocking mechanism, to users in a beautiful format.
This repository gathers all the information to conduct a project based on flocking motion for multi-agent system.
Local reference generator for UAV/UTV used for obstacle avoidance and flock control.
This project represents my dissertation project. It implements a multi robot control system that uses Yahboom Transbot robots.
A Rust implementation of Craig Reynolds' Boids algorithm, simulating emergent flocking behavior with real-time parameter controls.
A TypeScript web game that brings an RPG-inspired 16px world simulation to life. Explore a dynamic top down world filled with NPCs, POIs, structures, and thrilling adventures. Customize your character, manage your inventory, and immerse yourself in rich interactions and procedurally generated gameplay.
MATLAB implementation of robots flock motion
This is the implementation of the boids algorithm by Craig Reynolds by using p5.js library
A flocking algorithm with weighted behaviours.
3D Boid Simulation with Moving/Rotating Camera and Perspective Projection
Simulation of some steering behaviors.
A Flocking Simulation project that was created during my Spring 2022 Semester at Texas Wesleyan University. Aims to simulate the natural phenomenon of flocking and how each individual agent would operate in an environment.