There are 2 repositories under flocking-algorithm topic.
:fish: :bug: Small Inteli Creatures Based On Steering Behaviours
#NVJOB Simple Boids (Flocks of Birds, Fish and Insects). Flocking Simulation. Free Unity Asset.
Simulate a pandemic with artificial life objects.
General-purpose discrete-event multiagent simulation library for agent-based modelling and simulation
:flying_saucer: An implementation of multi-agent flocking formation control with specific formations that can follow a target without collision and can avoid obstacles.
Colourful cellular automaton implemented with WebAssembly.
Implementation of the SWEVO paper: "Decentralised Aerial Swarm for Adaptive and Energy Efficient Transport of Unknown Loads".
Simple visualization in 2D with fun
An implementation of flocking behavior in Unity (new and improved!)
a swarm-based surround granular synthesizer
Black Hole Simulation with Flocking Boids
OpenGL Demo for Game Agent Steering + Flocking + Swarm Behaviors
A flocking simulation challenge at ABAI 2016 by DreamWorks Dedicated Unit, India
🐠 Simulation of the flock behavior, a mathematical model of the coordinated and aligned movement of the crowd
Starling Flock Simulator (Qt and OpenGL)
This repository gathers all the information to conduct a project based on flocking motion for multi-agent system.
This is the implementation of the boids algorithm by Craig Reynolds by using p5.js library
These rules are extracted from codexes, of various indigenous tribes from around the world. The codes were given to me by Thomas Arculeo, a descendant of the Iroquois or Haudenosaunee, the indigenous people of North America. This text is a collection of all the points I have found consistent within all the texts. Therefore, the meaning of each point is correct, but the wording is inconsistent in some points and would need to be revised.
A flocking algorithm with weighted behaviours.
Exploring and implementing group behaviors algorithms (aka flocking) as applied to video games
Simulation demonstrating the 'Boids' flocking behaviour algorithm.
Flocking behavior simulation on Unreal Engine 4
Simple app that simulates bird flocks using the distributed behavioral model
MATLAB implementation of robots flock motion
A Flocking Simulation project that was created during my Spring 2022 Semester at Texas Wesleyan University. Aims to simulate the natural phenomenon of flocking and how each individual agent would operate in an environment.