There are 3 repositories under emergence topic.
A curated list of papers of interesting empirical study and insight on deep learning. Continually updating...
A curated list of amazingly awesome Complexity Science resources, courses and shiny things
Code for the paper LazImpa: Lazy and Impatient neural agents learn to communicate efficiently. Mathieu Rita, Rahma Chaabouni and Emmanuel Dupoux (CoNLL 2020)
A series of simulation codes used to emulate quantum-like networks in the simulation of emergent adaptive behavior, such as network synchronization, and relate the nature of the coupled harmonic oscillators with non-local behavior and chimera states in systems of quantum particles. Coding Used is based on mathematical modelling of transport in quantum many-body systems and networks made tractable using the quantum newtons cradle. A full showcase of this project is discussed in the following videos:https://www.youtube.com/watch?time_continue=115&v=WX3Ds_xCOaE
Rock-paper-scissor implementation of cellular automata
:bird::ant:This repository contains simulations of emergent behavior such as the swarming behavior of flocking birds and schooling fish, as well as the foraging behavior of ant colonies.
Quantum is deprecated and no longer maintained.
Code for reproducing the results from the preprint "Using early detection data to estimate the date of emergence of an epidemic outbreak".
Flexible set of libraries for gameplay development. Currently under development.
Archaic attempt at autonomous non-sandboxed distributed artificial life of assembler automaton type.
Flocking algorithm implementation in c++
Python scripts which generate fractals from scratch. I wrote these to get some intuition for recursion. Did you know that the B in Benoit B. Mandelbrot stands for Benoit B. Mandelbrot?
Exploring the Emergence of Complex Systems through Individual Decisions and Relationships
Example projects showcasing life-like emergence of behaviour
React wrapper for detecting element visibility in the browser, using https://xtianmiller.github.io/emergence.js/
Work in progress of demergence, a project targeting emergent behaviours in simulated environments.
A small fun project to simulate Conway's Game of Life, created in Python. Conway's Game of Life simulates a grid of cells, where the state of each cell consists of whether the cell is alive or dead.
My work on Complex Systems.
A project for Complex Adaptive Systems' computational models
The emergent dynamics model captures the behavior of a system where individual elements exhibit chaotic and unpredictable behavior at the microscale
Challenge #1 for PADM 5449 Fall 2020
Writeup of major transitions project for ALife 2018
Colony, a unity game demonstration of Emergence and Chaos theory.
Video Here: https://www.youtube.com/watch?v=yeqVSh1_8Hk Here are the C Codes that implement an experimental Firefly synchronization metaheuristic on ATMEL chips (ATtiny85 and ATmega) for use in demonstrating, on hardware, the quantum-like, neuromorphic behavior that emerges in systems of optically coupled oscillators. The PCB board used for the ATtiny85 chiptest is available for download here: https://oshpark.com/shared_projects/d4Sdp6CL
The source codes for the paper "Network of Recurrent Neural Networks: Design for Emergence".
An agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and what governs its outcomes. It combines elements of game theory, complex systems, emergence, computational sociology, multi-agent systems, and evolutionary programming.
An attempt to recreate the BOIDS algorithm on emergent properties derived from MMSE estimates and stochastic gradient descent updates. Final result is a diffusion gradient descent algorithm.
Sound word drifting