Ling Zhan's repositories
cocos-engine
Cocos Engine is an open-source framework for building 2D & 3D real-time rendering and interactive contents, especially video games, which can be deployed to mobile, desktop and web. It is inherited from the legacy Cocos2d-x with a redesigned modern architecture. To run this engine, please download Cocos Creator.
straight-skeleton
Automatically exported from code.google.com/p/straight-skeleton
CDT
Constrained Delaunay Triangulation (C++)
cocos-ammo.js
Direct port of the Bullet physics engine to JavaScript using Emscripten
cocos-engine-external
external 3rd party modules for cocos-engine
cocos-example-physics
Samples for 3d physics
dngsdk_CVDemo
dngsdk_CV Demo
DrawKit
Vector and illustration framework for macOS
HeavenlySword
Source Code for Heavenly Sword
imgui-node-editor
Node Editor built using Dear ImGui
macSVG
macSVG - An open-source macOS app for designing HTML5 SVG (Scalable Vector Graphics) art and animation with a WebKit web view ➤➤➤
misc_microsoft_gamedev_source_code
misc_microsoft_gamedev_source_code
nimbus
nimbus: a cloud computing framework for high performance computations
photoshot
An open-source AI avatar generator web app - https://photoshot.app
physX.js
Javascript bindings for Nvidia PhysX based on Embind
PhysXCocos
NVIDIA PhysX SDK
raw2dng
Linux utility for converting raw photo files into DNG, TIFF or JPEG format
Smoke-Simulation
Advanced Computer Graphics Final Project
synfig
This is the Official source code repository of the Synfig project
wasm-printf
A lightweight, standalone implementation of C printf function for WebAssembly modules